Nothing that isn't forgettable but it's a shame they couldn't have at least re-made the cut-scenes from scratch considering you can't do an on the fly graphics change in the middle of them. That means you get characters that look great when standing still but mouth movement and facial expressions just look funny in an almost buggy sort of way. These high detail models need to match the old models geometry that exists underneath them. Running on top of the pre-existing graphics engine does bring the quality down, only in one spot though. Taking art assets from Halo 3 and Reach, 343 has done a fine job at helping this game to look in sync with the rest of the Halo Universe. It was as if Bungie didn't know what they wanted the environments of a Halo ring to look like in 2001. Every other game was in sync as far as art style was concerned. Graphics: 9/10 Artistically, Halo:CE always felt like the odd man out. The game-play as a whole is very solid, if not stretched a little thin at times. Movement is what you would expect from a Halo title especially if you've played the latest title, Halo: Reach. All of the weapons feel as they should and enemies aren't the bullet sponges they seem to have evolved into in the sequels. This also means all of the powerful Halo:CE weapons return as well. What does that mean? That means that you will wish you could sprint on many occasion and will want to memorize where health packs are located before tackling the higher difficulties. For better or worse, nothing has changed. Halo:CEA feels exactly how it did ten years ago. Gameplay: 9/10 It's not a bad thing that Bungie has taken the "if it isn't broke, don't fix it" approach to developing every Halo game since the original. Weather your a casual Halo fan or just a fan of the genre you owe it to yourself to see where modern First-person shooters as we know them today got there start. Presentation: 10/10 How do you honor a game that single handedly put the Xbox on the map, spawned countless clones and revolutionized the FPS Presentation: 10/10 How do you honor a game that single handedly put the Xbox on the map, spawned countless clones and revolutionized the FPS genre? Remake it to look, sound, and feel like a brand new game while keeping all of the things that make the original great, intact.
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